Thursday, June 9, 2011

Jun-Sok Huhh - the "Bang" Where Korean Online Gaming Began

The Korean government encouraged the development of broadband connection as a gateway into the 'information age'. Starcraft was distributed for free during the economic downturn, capturing the interest of broke young men in PC bangs. These netcafes allowed players to play with friends. Bangs and game publishers cooperated to give mass subscriptions to the netcafes. This has led to more offline socializing surrounding gaming in Korea, but this article does not describe this socializing.

This article would go in a list following the statement: "Business and government have had a major influence on the development of gaming cultures." Can't think of much other use for me.

No comments:

Post a Comment